Monday, October 17, 2016

ALL STAR RECOMMENDS FOR OCTOBER 18TH



Hello! 

Time has been the enemy of the last week. Thus, here it is - possibly the shortest edition in the history of this column. 


COMIC OF THE WEEK : JESSICA FARM Vols 1&2
By Josh Simmons
Published By Fantagraphics

One of the medium's more uniquely epic endeavours, cartoonist Josh Simmons' "life-spanning" work, Jessica Farm also provides the opportunity for readers to experience the comes equivalent of a time lapse film, with seven years of artistic development crammed into each 96 page volume. Simmons, of House, Black River and The Furry Trap fame (and called by Vice "perhaps the best horror" creator in comics), has produced a single page of Jessica Farm every single month since January 2000 and he doesn't plan on stopping until untimely death or the year 2050, whichever comes first. Collected and published every seven years by Fantagraphics, the second volume (with material created 2008-2015) appeared earlier this year.


Filled with the cartoonist's trademark sense of unease and disquiet as well as a pitch black streak of humour, Jessica Farm is the adventures of the titular heroine who lives in a sprawling farmhouse filled with both fantastical creatures and monsters - with the nastiest of the latter possibly being her very own father. The debut volume, capturing the years 2000-2007, is a strange experience - Simmons' art evolves at a rapid rate, virtually by the page for the first half of the collection - and sees Jessica mainly working her way through the house and encountering its inhabitants, friends and foes alike. Talking monkeys, miniature men playing lounge music, an impotent hero figure named "The Captain," thunder clouds with human faces and the delightfully named "primo warrior" Mr Sugarcock, all populate Jessica's surreal world. It's at the tail end of volume one that things narratively come together somewhat, with Jessica and Mr. Sugarcock sent off on a mission to find the mysterious Smiths who, hopefully, will help fend off evil forces amassing on the farm.

The second volume is largely a long and hilarious battle sequence, as Jessica and Mr Sugarcock team with the marsupial-like Smiths to battle an army of Skrats, essentially Boogeymen, in a superb pisstake of epic Game of Thrones style battles that has almost as much gore and viscera as a chapter of Johnny Ryan's deranged Prison Pit. Surprisingly, however, there's also a scene of genuine tenderness here, rare for a Josh Simmons comic and made even more notable for just how well it's executed, proving that Simmons is capable of far more than just weird horror and underground comix mayhem -- he's an extremely talented creator.

It's Simmons' artistic journey that may well prove the most fascinating thing about Jessica Farm, however. How much more will Simmons' style grow and just what will Jessica look like when, in 2050, this massive project is finally concluded? Hopefully we're all here to find out.


WEBCOMIC OF THE WEEK : ONE MORE LENS THROUGH WHICH TO PROCESS THE WORLD: A HORROR-FILLED CONVERSATION WITH JOSH SIMMONS

Clearly not a comic, but almost as good, this week let's read a Comics Journal interview with Jessica Farm creator Josh Simmons following the launch of his post apocalyptic survivalist graphic novel Black River last year.

As we near Halloween, your thoughts may to turning to more horrific comics fare, and Simmons, aside from being one of the genre's foremost explorers in comics is also one of the more thoughtful:

"A great thing about a lot of Poe’s stuff is that it is like the best horror, like a lot of horror movies from the 1970s, this sort of formless fever dream that doesn’t quite make sense or work in a conventional sense, but works entirely on its own terms."

That right there is the perfect summation of Simmons' own work - steeped in its own grim but dreamy atmospherics, making sense entirely within the context of its own strange world(s). 




COMICS VIDEO OF THE WEEK : THE STRANGER - OFFICIAL VIDEO - GORD DOWNIE - SECRET PATH

Well, now. This one seems poised to break some hearts. Gord Downie, singer for the legendary Canadian band, The Tragically Hip and Jeff Lemire have teamed to produce The Secret Path, the story of a young native Canadian's struggle to return home to his family after being taken by the government and forced to learn how to be a part of "White Canada." It's a story that might sound rather familiar to us Australians...

In any event, Downie has produced a concept album, Lemire an accompanying 88 page graphic novel and both are poised for release. Here is the first taste of the project, the opening track "The Stranger," complete with a lovely video, which animates Lemire's stark, scratchy lines and hazy watercolours. Fascinating stuff.



See you next week. Love your comics.



Cameron Ashley spends a lot of time writing comics and other things you'll likely never read. He's the chief editor and co-publisher of Crime Factory (www.thecrimefactory.com). You can reach him @cjamesashley on Twitter.

Sunday, October 16, 2016

New Comics For Wednesday 19th of October



October is propelling past at break neck speeds and before we know it it will be HALLOWEEN. Actually if you aren't already busy on SATURDAY, 29TH OCTOBER why not drop by the store for our HALLOWEEN COMICFEST celebrations! Along with FREE Halloween comics, we'll have other great spooky and fun activities happening on the day. Check in with our event page for more details.



Until then though here is this week's new comic list to tie you over!

Back with a beautiful face and no Reed Richards to keep him busy, Bendis and Maleev set one of Marvel's greatest villains up to be a thorn in Tony Stark's side in INFAMOUS IRON MAN #1.


Gerard Way has hand picked both characters and creators to work on and along side with for the new DC imprint, Young Animal and the latest series added to this is the rather explanatory title CAVE CARSON HAS A CYBERNETIC EYE #1.


Delays be damned, if the book is good and fun to read, it doesn't really matter that DC has made us wait for the next DARK KNIGHT III MASTER RACE #6 (OF 8).

If 90's teen flicks taught us anything it was never go against the Coven and Dark Horse's new magic/road trip series from Kate Leth, SPELL ON WHEELS #1 (OF 5) shows what happens when you try to steal for three friends who just happen to be witches.


Still on the teen supernatural side of things, the next graphic novel for the new Buffy the Vampire Slayer series that focuses on Sunnydale's finest while they are still in school is in with BUFFY HIGH SCHOOL YEARS GLUTTON PUNISHMENT TP .

Perfect timing to get up to scratch on all things Strange, check out the Doctor's earlier adventures in DOCTOR STRANGE EPIC COLLECTION TP SEPARATE REALITY and DOCTOR STRANGE TP FLIGHT OF BONES. 

Talking about perfect timing, on the back of the success of Supergirl on TV and the new DC Rebirth series, DC have repackaged and re-released the character defining run of Kara in SUPERGIRL BY PETER DAVID TP BOOK 01.

Paul Dini has always been known for his work with DC Animated and the creation of the iconic Harley Quinn. Now get a serve of his creator owned series that gives us pretty much Harley as a Christmas Elf in JINGLE BELLE WHOLE PACKAGE TP.

Enter the Marvel spygame that takes it down a notch from the seriousness of Black Widow but still delivers high on the espionage thrills and spills in the first collection of MOCKINGBIRD TP VOL 01 I CAN EXPLAIN.

All age fun and imagination runs wide in the return of BOOM's, HEROBEAR AND THE KID 2016 FALL SPECIAL #1.

It's been at least a little while since the last series of comics, it's time to welcome the "greatest rock band in the world" back to the pages in Dynamite's new, KISS #1.

David Hine is definitely an interesting writer but when combined with the artwork of creator Shaky Kane the results are bound to be some next level weirdness in COWBOYS AND INSECTS ONE SHOT.

Archie good girl artist Dan Parent has a little fun with his parody on Sabrina the Teenage Witch and what companies will do to push up interest in their properties in DIE KITTY DIE #1.

Jaime and Gilbert Hernandez return to their much loved and acclaimed series with a (hopefully) monthly comic in LOVE & ROCKETS MAGAZINE #1. 

Dean Rankine finally takes center stage, with his main story entry into the new SIMPSONS COMICS #233. 

The stunning hardcover of the tale behind the Beatles manager, Brian Epstein, now gets the softcover treatment with FIFTH BEATLE BRIAN EPSTEIN STORY EXPANDED ED TP.

Epic space sci-fi from Alejandro Jodorowsky really is on a whole different level and his latest chapter in METABARON HC BOOK 01 TECHNO ADMIRAL ANTI BARON is sure not to disappoint.

Indie comic giant, Box Brown's latest tale is that of the story of the programmers behind perhaps the world's most famous video game in TETRIS GAMES PEOPLE PLAY GN.

All Age action and caper-like adventures rarely look as good as they do in Dark Horse's continuing series, BANDETTE HC VOL 03 HOUSE OF THE GREEN MASK .

Another great week with plenty to get excited about. If you see something there you are keen on, just be sure to let us know before Wednesday morning for us to get you sorted!


MARVEL
A YEAR OF MARVELS UNBEATABLE #1
A-FORCE #10 CW2
ALL NEW X-MEN #14
AMAZING SPIDER-MAN #20 CC
ASTONISHING ANT-MAN #13
BLACK PANTHER #7 NOW
BLACK WIDOW #7 NOW
CAPTAIN AMERICA SAM WILSON #14 NOW
CARNAGE #13
CIVIL WAR II KINGPIN #4 (OF 4)
DEADPOOL BACK IN BLACK #2 (OF 5)
DEADPOOL TOO SOON #1 (OF 4)
DEATH OF X #2 (OF 4)
DOCTOR STRANGE #13 NOW
INFAMOUS IRON MAN #1 NOW
MIGHTY THOR #12
MOCKINGBIRD #8 CW2
PATSY WALKER AKA HELLCAT #11 NOW
POWERS #7
SILK #13
SPIDER-GWEN #13
SPIDER-WOMAN #12
UNBEATABLE SQUIRREL GIRL #13
UNCANNY INHUMANS #14 CW2
X-MEN 92 #8

DC COMICS
AQUAMAN #9 VAR ED
BATMAN #9 VAR ED
CAVE CARSON HAS A CYBERNETIC EYE #1
CYBORG #3 VAR ED
DARK KNIGHT III MASTER RACE #6 (OF 8)
GREEN ARROW #9 VAR ED
GREEN LANTERNS #9 VAR ED
HARLEY QUINN #6 VAR ED
INJUSTICE GODS AMONG US YEAR FIVE #20
JUSTICE LEAGUE #7 VAR ED
NIGHTWING #7 VAR ED
RAVEN #2 (OF 6)
SUICIDE SQUAD MOST WANTED #3 (OF 6) EL DIABLO & KILLER CROC
SUPERMAN #9 VAR ED
TRINITY #2 VAR ED
WACKY RACELAND #5 (OF 6) VAR ED

VERTIGO
ASTRO CITY #40
LUCIFER #11

BOOM
BACKSTAGERS #3 (OF 8)
HEROBEAR AND THE KID 2016 FALL SPECIAL #1
JOYRIDE #6 (OF 6)
KONG OF SKULL ISLAND #4
POWER RANGERS PINK #4

DARK HORSE
ALIENS LIFE AND DEATH #2 (OF 4)
BLACK HAMMER #4
BPRD HELL ON EARTH #146
DARK HORSE PRESENTS #27
DEPT H #7
HARROW COUNTY #17
HELLBOY AND BPRD 1954 #2 (OF 2) BLACK SUN
SPELL ON WHEELS #1 (OF 5)
TOMB RAIDER 2016 #9
USAGI YOJIMBO #158
WEIRD DETECTIVE #5 (OF 5)

DYNAMITE
BATTLESTAR GALACTICA VOL 3 #3
GARTH ENNIS RED TEAM DOUBLE TAP #4 (OF 9)
KISS #1

IDW
BACK TO THE FUTURE #13
GHOSTBUSTERS INTERNATIONAL #10
GODZILLA RAGE ACROSS TIME #3 (OF 5)
JEM & THE HOLOGRAMS #20
MY LITTLE PONY FRIENDSHIP IS MAGIC #47
STAR TREK BOLDLY GO #1
X-FILES (2016) #7

IMAGE
BEAUTY #11
DEMONIC #3 (OF 6)
HADRIANS WALL #2 (OF 8)
HORIZON #4
I HATE FAIRYLAND #10
MANIFEST DESTINY #24
MECHANISM #4
RUMBLE #15 CVR B DARROW
SNOWFALL #6
SPREAD #17
SYMMETRY #8
THROWAWAYS #4

ONI
BUNKER #19
JEFF STEINBERG CHAMPION OF EARTH #3
NIGHTS DOMINION #2

VALIANT
FAITH (ONGOING) #4
NINJAK #20

MISC
ARCHIE #13
COWBOYS AND INSECTS ONE SHOT
DIE KITTY DIE #1
DISHONORED #4 (OF 4)
DOCTOR WHO 12TH YEAR TWO #10
DOCTOR WHO 3RD #2 (OF 5)
DOCTOR WHO SUPREMACY OF THE CYBERMEN #4 (OF 5)
LOVE & ROCKETS MAGAZINE #1
PENNY DREADFUL #5 (OF 5)
REVISIONIST #5
SHERLOCK A STUDY IN PINK #5 (OF 6)
SIMPSONS COMICS #233
SWEETNESS #4
TORCHWOOD #2

TRADES
4001 AD TP
ALL NEW INHUMANS TP VOL 02 SKYSPEARS
ALL NEW WOLVERINE TP VOL 02 CIVIL WAR II
AQUAMAN A CELEBRATION OF 75 YEARS HC
ANCESTOR TP
ART AND MAKING OF THE FLASH SC
ART OF FIRE EMBLEM AWAKENING HC (C: 0-1-2)
BANDETTE HC VOL 03 HOUSE OF THE GREEN MASK
BARBIE GN VOL 01
BUFFY HIGH SCHOOL YEARS GLUTTON PUNISHMENT TP
CAPTAIN MARVEL TP VOL 02 EARTHS MIGHTIEST HERO
CRAZY IS NEW NORMAL TOM TOMORROW TP
DAREDEVIL PUNISHER TP SEVENTH CIRCLE
DEATH SAVES FALLEN HEROES O/T KITCHEN TABLE HC
DIRK GENTLY BIG HOLISTIC GRAPHIC NOVEL TP
DISNEY PIXAR FINDING DORY GN
DISNEY PRINCESS COMICS COLL TP
DOCTOR FATE TP VOL 02 PRISONERS OF THE PAST
DOCTOR STRANGE EPIC COLLECTION TP SEPARATE REALITY
DOCTOR STRANGE TP FLIGHT OF BONES
DONALD DUCK REVENGE OF THE DUCK AVENGER TP
EVIL DEAD 2 CRADLE OF THE DAMNED TP VOL 01
FIFTH BEATLE BRIAN EPSTEIN STORY EXPANDED ED TP
GARFIELD BIG FAT HAIRY ADVENTURE ORIGINAL GN
GIRL WHO KICKED THE HORNETS NEST TP
GREEN ARROW TP VOL 09 OUTBREAK
INUYASHIKI GN VOL 05
IRWIN ALLEN LOST IN SPACE HC VOL 01 LOST ADVENTURE
JASON SHIGA DEMON SC GN
JIM HENSONS DARK CRYSTAL TP VOL 03 CREATION MYTHS
JINGLE BELLE WHOLE PACKAGE TP
JOHN CARPENTERS ASYLUM TP VOL 02
KILL LA KILL GN VOL 01 (OF 3)
LEGENDARY STAR-LORD TP VOL 04 OUT OF ORBIT
LOCKE & KEY MASTER EDITION HC VOL 03
METABARON HC BOOK 01 TECHNO ADMIRAL ANTI BARON
MIDNIGHTER TP VOL 02 HARD
MILLENNIUM HC
MIRACULOUS ORIGINS TP
MOCKINGBIRD TP VOL 01 I CAN EXPLAIN
NIGHT TRAP TP
OBLIVION TP
OMG POSTER DECADE OF ROCK ART SC
PREDATOR LIFE AND DEATH TP
RAI TP VOL 04 4001 AD
SAINTS GN
SHIRLEY JACKSONS THE LOTTERY GN
SON OF SATAN CLASSIC TP
SUPERGIRL BY PETER DAVID TP BOOK 01 (RES)
TEEN TITANS GO BRING IT ON TP NEW ED
TETRIS GAMES PEOPLE PLAY GN
THOMAS ALSOP TP VOL 02
TOKYO GHOUL GN VOL 09
TONOHARU GN PART ONE (NEW PTG)
TROLLS GN VOL 01 HUGS AND FRIENDS
TWILIGHT ZONE SHADOW TP
VENUS TP
WYNONNA EARP TP VOL 01 HOMECOMING

MERCH
BATMAN ANIMATED SER BATMAN & ROBIN W BATSIGNAL 2 PK
BATMAN THE ANIMATED SERIES DELUXE BATMOBILE

BACK IN STOCK
ANIMOSITY #2
DOOM PATROL #1 2ND PTG
HADRIANS WALL #1 (OF 8) 2ND PTG
SNOTGIRL #1 3RD PTG

SPAWN KILLS EVERYONE ONE SHOT 3RD PTG

Monday, October 10, 2016

ALL STAR RECOMMENDS FOR OCTOBER 11TH



Good afternoon!

After last week's epic, let's just keep it nice and relaxed this time out...


COMIC OF THE WEEK : SOFT CITY
By Harrington Pushwagner
Published By NYRC

The quiet horror of the modern condition has not been expressed quite as hypnotically and succinctly as it is in Norwegian artist Harrington Pushwagner's astonishing Soft City. Identical men and identical women leave identical homes, get into identical cars and begin the long commute past seemingly never-ending towers and skyscrapers to arrive at their identical office jobs where they sit for the day, quietly daydreaming escapist fantasies. They then return home, only to inevitably repeat the process again the next day and the day after that and the day after that. Welcome to just one of those days, contained within the space of a gigantic hardcover edition and highlighted by a series of astoundingly immersive point-of-view double-page spreads.

Created between 1969 and 1975, Soft City's pages were somehow lost, only to reappear in 2002, first published in 2008 and now officially debuting in English thanks to publishers NYRC. It's a huge comics artefact -- 9.7 inches x 13.6 inches -- and comes with new design and introduction by Chris Ware (Building Stories, Jimmy Corrigan). Ware's admiration for Soft City should come as no surprise to anyone familiar with his work, similarly obsessed as it is with size, scope, detail and societal observation, and Ware's summation of Soft City as "The Stanley Kubrick comic book" feels perfectly apt.

Soft City’s anti-consumerist themes are hardly original, even by 1969 standards, but it's Pushwagner's obsessively detailed visual exploration of conformity and banality that makes this project so strikingly unique. Page after page of meticulously drawn buildings, crowding all the way to the horizon and the little people on the ground, packed into their little street-clogging cars,fills this strange, massively-sized book and the slow, inevitable crawl forward down Soft City's choking freeways allows the reader to soak up every little repetitive detail in all its sterile, manufactured state, each little window a panel within set within the confines of a building, the building set within the confines of other buildings, and all of it contained within Pushwagner's pages. 

Life in Soft City is set by the clock - the alarm clock, the clocking in and out of work, the schedule of TV programming for the evening. Presiding over his human drones is Mr. Soft, corporate overlord and near totalitarian leader, who keeps the plasticity of existence and the hum of industry turning endlessly, a most human supervillain, a man who has the masses cowed and docile. As depressing as all this sounds, and it is, Pushwagner's Soft City is one of those rare comics that actually "reads" like an experience -- it is felt as sensation more than it is digested as visual and narrative information and it's little wonder Pushwagner's initial impetus to create the work came following a psychedelic experience. Its huge double spreads, filled with boxy buildings and boxy cars and wide-eyed workers are utterly absorbing. The crude scratchiness of Pushwagner’s art lends an off-kilter, almost uncanny valley feeling - everything is recognisable, yet simultaneously turned up in size and scope but turned down in detail - the clipped narration adding to the strangeness as time seems to slow to a crawl.The death of affect in full-blown widescreen.


As unending apartment buildings spring up around us and our (well, mine certainly) daily commute at times feels like an unending purgatory, it's a shame that Soft City, a book over 40 years old, doesn’t not feel like a cliché from a bygone age. Outside from the fact that far more women are in the workforce than Pushwagner depicts, little has changed for so many of us. Soft City is still our city -- a blander, a little more lo-fi, a little more Sisyphean in its vision of a cycular corporatised work schedule -- but it's still a portrait of life that rings too honestly. Particularly daring readers may want to pair Soft City with another 2016 fave (and yet another book seemingly destined to remain out of print), Jeff Nicholson's harrowing Through The Habitrails, for a little bit of extra salt in the wounds caused by everyday routine. Taken alone, however, Soft City is one of the year's most striking and important releases - a reminder to the world at large that at its best, this medium is capital-A Art.Soft City proves, yet again, that there is nothing else quite like the comics medium.



WEBCOMIC OF THE WEEK : ORIGINAL BUILDING STORIES PAGE
By Chris Ware

From dizzying cityscapes to the most intimate and human of buildings, here's a page of original art from Chris Ware's astonishing Building Stories. The endless cycle of tenants coming and going over the building's fifty-plus year rental history is created on a single page through Ware's clever use of caption placement, taking readers from the roof, down through the walls, in through the front door and finally up into a vacated room, creating an almost mechanically conveyer-belt feeling to the human hum within Ware's old building. People come and people go but the building (and the rent, apparently) stay forever fixed in place.




COMICS VIDEO OF THE WEEK : URASAWA NO MANBEN MANGA DOCUMENTARY S2E2 2016 - HANAZAWA KENGO


Grinding gears severely, as we're in October, it's fitting we start to bring the horror comics...

As we await the imminent arrival of the second English omnibus edition of the manga zombie epic, I Am A Hero, you may want to check out this great episode of Manben featuring the creator himself, Kengo Hanazawa, at work.

Hosted as always by Naoki Urasawa (he of Monster and Master Keaton fame), my personal favourite moment of this documentary comes as host and subject together watch footage shot deep into the night of final deadline and Hanazawa reveals he's only 80% done. "Ah, this is awful," says Urasawa, a man who's battled the deadline demon for over thirty years, "I hate watching this." Great stuff.

Be warned, there's a plot spoiler for I Am A Hero here but I don't think it's that much of a big deal particularly as the chance to watch the construction of pages from a climactic scene is on offer. Besides, the English version of this particular moment is probably five years away - you'll have forgotten all about it by then. In an earlier episode, Urasawa describes his Manben series as being all about "capturing the battle" and that's possibly never more true than what's happening right here.




See you next week

Love your comics.


Cameron Ashley spends a lot of time writing comics and other things you'll likely never read. He's the chief editor and co-publisher of Crime Factory (www.thecrimefactory.com). You can reach him @cjamesashley on Twitter.

Sunday, October 9, 2016

New Comics For Wednesday 12th of October


October, what's up?! A new week, a new shipping list. Not quite the beast of last week but still pretty damn exciting, just take a look...actually we are running a little behind this week, so no long winded preamble, just a list of some of the books we are keen for this week, then the main event! 





MARVEL
CIVIL WAR II ULYSSES #3 (OF 3)
CLONE CONSPIRACY #1 (OF 5)
DAREDEVIL #12
DARK TOWER DRAWING OF THREE SAILOR #1 (OF 5)
DARTH VADER #25
DEADPOOL #20
HOWARD THE DUCK #11
MARVEL UNIVERSE GUARDIANS OF GALAXY #13
MAX RIDE FINAL FLIGHT #2 (OF 5)
MOON KNIGHT #7
NOW GREAT LAKES AVENGERS #1
NOW GWENPOOL #7
NOW MOSAIC #1
NOW SOLO #1
NOW UNCANNY AVENGERS #15
OLD MAN LOGAN #12
POWER MAN AND IRON FIST #9 CW2
PUNISHER #6
STAR WARS FORCE AWAKENS ADAPTATION #5 (OF 6)
STAR WARS HAN SOLO #4 (OF 5)
THUNDERBOLTS #6

DC COMICS
ACTION COMICS #965 VAR ED
ALL STAR BATMAN #3
BATGIRL AND THE BIRDS OF PREY #3 VAR ED
DEATHSTROKE #4 VAR ED
DETECTIVE COMICS #942 VAR ED (MONSTER MEN)
DOOM PATROL #2 VAR ED (MR)
EARTH 2 SOCIETY #17 VAR ED
FLASH #8 VAR ED
GOTHAM ACADEMY SECOND SEMESTER #2
HAL JORDAN AND THE GREEN LANTERN CORPS #6 VAR ED
LOST BOYS #1 (OF 6) VAR ED
NEW SUPER MAN #4 VAR ED
RED HOOD AND THE OUTLAWS #3 VAR ED
SCOOBY APOCALYPSE #6 VAR ED
SUICIDE SQUAD #4 VAR ED
SUPERGIRL #2 VAR ED
SUPERWOMAN #3 VAR ED
TEEN TITANS GO #18
WONDER WOMAN #8 VAR ED

VERTIGO
AMERICAN VAMPIRE ANTHOLOGY #2
SHERIFF OF BABYLON #11 (OF 12)
UNFOLLOW #12

BOOM
JONESY #7
LUMBERJANES #30
LUMBERJANES GOTHAM ACADEMY #5
SONS OF ANARCHY REDWOOD ORIGINAL #3
WARLORDS OF APPALACHIA #1
WEAVERS #6

DARK HORSE
BRIGGS LAND #3
CALL OF DUTY BLACK OPS III #6 (OF 6)
CHIMICHANGA SORROW OF WORLDS WORST FACE #1 (OF 4)
RESIDENT ALIEN THE MAN WITH NO NAME #2 (OF 4)
STRAIN MR QUINLAN VAMPIRE HUNTER #2 (OF 5)

DYNAMITE
BOBS BURGERS ONGOING #16
CONTROL #5 (OF 6)
JAMES BOND HAMMERHEAD #1 (OF 6)

IDW
ADV OF AUGUSTA WIND LAST STORY #3
ATOMIC ROBO AND THE TEMPLE OF OD #3 (OF 5)
DIRK GENTLY SALMON OF DOUBT #1
DUCK AVENGER #1
ELECTRIC SUBLIME #1 (OF 4)
MICKEY MOUSE SHORTS SEASON 1 #4 (OF 4)
OCTOBER FACTION DEADLY SEASON #1
REVOLUTION #3 (OF 5)
TMNT ONGOING #63

IMAGE
BLACK LIGHT DISTRICT 6 ISSUES (ONE SHOT)
BLACK MONDAY MURDERS #3
BLACK SCIENCE #25
DEADLY CLASS #22
DESCENDER #15
FIX #6
FUSE #22
GLITTERBOMB #2
JUPITERS LEGACY VOL 2 #4 (OF 5)
KILL OR BE KILLED #3
LAZARUS #25
MONSTRESS #7
REBORN #1
SEX #32
SHUTTER #23
SOUTHERN CROSS #8
SYMMETRY #7

ONI
KAIJUMAX SEASON 2 #5
SPACE BATTLE LUNCHTIME #5 (OF 8)

VALIANT
BRITANNIA #2 (OF 4)
WRATH OF THE ETERNAL WARRIOR #12

MISC
BLACK EYED KIDS #7
CHIMERA BRIGADE #1 (OF 4)
CINEMA PURGATORIO #6
DARK SOULS LEGENDS OF THE FLAME #2 (OF 2)
DISNEY PIXAR FINDING DORY #4
HARD CASE CRIME PEEPLAND #1 (OF 5)
IRWIN ALLEN LOST IN SPACE #5
NVRLND #3 (OF 4)
WARHAMMER 40000 WILL OF IRON #1 (OF 4)

TRADES
ALL NEW X-MEN INEVITABLE TP VOL 02 APOCALYPSE WARS
ANOTHER CHANCE TO GET IT RIGHT HC FOURTH ED
ATTACK ON TITAN ANTHOLOGY PX ED
BACK TO THE FUTURE TP VOL 01 CONTINUUM CONUNDRUM
BATMAN BY ED BRUBAKER TP VOL 02
BOY & BEAST GN VOL 02
BLACK EYED KIDS TP VOL 01
CATWOMAN TP VOL 08 RUN LIKE HELL
CHARLIE BROWN HERE WE GO AGAIN TP
COGNETIC TP
COLOR YOUR OWN STAR WARS TP
COMPLETE RAISE THE DEAD TP
CONVERGENCE TP
D&D LEGEND OF DRIZZT TP VOL 05 STREAMS OF SILVER
DARK TOWER DRAWING OF THREE TP BITTER MEDICINE
DC UNIVERSE BY NEIL GAIMAN DELUXE ED HC
DISNEY PIXAR FINDING DORY GN
DOUBLE LIFE OF MIRANDA TURNER TP VOL 01
DREAMING EAGLES HC VOL 01
EL NINO GN
EXTRAORDINARY X-MEN TP VOL 02 APOCALYPSE WARS
FADE OUT DLX ED HC
FAIRY TAIL GN VOL 56
FLYING COUCH GRAPHIC MEMOIR GN
FROM UNDER MOUNTAINS TP
GODZILLA OBLIVION TP
HELLBOY IN HELL TP VOL 02 DEATH CARD
I AM A HERO OMNIBUS TP VOL 02
INSUFFERABLE ON THE ROAD TP
JIM BUTCHER DRESDEN FILES WILD CARD HC
JUSTICE LEAGUE UNITED TP VOL 02 THE INFINITUS SAGA
KID CRAZY AND THE KILOWATT KING HC
KITARO MEETS NURARIHYON
KORGI GN VOL 04 PROBLEM WITH POTIONS
KUMA MIKO GN VOL 01
LAST GANG IN TOWN TP
MARS ATTACKS OCCUPATION TP
MARVEL UNIVERSE ACCORDING TO HEMBECK TP
MINI MARVELS COMPLETE COLLECTION TP NEW PTG
MY PATHETIC VAMPIRE LIFE GN VOL 01
NEIL GAIMAN GRAVEYARD BOOK COMP HC GN
NEIL GAIMAN ODD & FROST GIANTS ILLUS HC
PHOEBE & HER UNICORN HC GN
PUNISHER MAX TP COMPLETE COLLECTION VOL 03
RAZZLE DAZZLE UNICORN HC GN
RED HOOD ARSENAL TP VOL 02 DEVILS DAUGHTER
RUST TP VOL 01 (OF 4)
SAMURAI JACK TP TALES OF WANDERING WARRIOR
SECRET HISTORY OF TWIN PEAKS HC NOVEL
SERENITY ADULT COLORING BOOK TP
SLEEPY HOLLOW TP VOL 02 PROVIDENCE
SONS OF THE DEVIL TP VOL 02 SECRETS AND LIES
SPACE BATTLE LUNCHTIME TP VOL 01 LIGHTS CAMERA SNA
SPACE DANDY GN VOL 02
SPIRITS OF VENGEANCE RISE OF MIDNIGHT SONS TP
STREET FIGHTER X GI JOE TP
SUPERMAN AMERICAN ALIEN HC
TOKYO GHOST TP VOL 02
TRANSFORMERS IDW COLL PHASE 2 HC VOL 04
UNCLE SCROOGE LAST ADVENTURE TP
UNICORN ON A ROLL HC GN
UNICORN VS GOBLINS HC GN
WE ALL WISH FOR DEADLY FORCE GN
WE ARE ROBIN TP VOL 02 JOKERS
WILL EISNER SPIRIT RETURNS HC
WOLVERINE OLD MAN LOGAN TP VOL 02 BORDERTOWN
X-MEN GAMBIT AND ROGUE TP

MERCH
BACK TO THE FUTURE OUTATIME DICE GAME

BACK IN STOCK
ANIMOSITY #1 4TH PTG
KILL OR BE KILLED #1 3RD PTG
KILL OR BE KILLED #2 2ND PTG

SAGA #38

Tuesday, October 4, 2016

ALL STAR RECOMMENDS FOR OCTOBER 4TH



Before we get to this week's column, featuring the work of Hiroaki Samura and Sarah Horrocks, a special treat...


Zack Davisson is a prolific and talented and Eisner-winning comics translator. In addition to this impressive line of work, he's also a writer, providing back matter for Jim Zub, Steve Cummings and John Rauch’s Wayward and working on scripts for his own self-published effort, Narrow Road, with illustrator Mark Morse. He recently reached out to thank me for my review of Queen Emeraldas, but also suggested that I'd been pretty remiss in not crediting the translation work. Ever eager to turn a negative into a positive, I asked if he'd stop by here to answer a few questions about comics translation, which you can read below. 


***

Hi Zack, thanks so much for your time.

What was your first exposure to Japanese culture and what was it that led you to become so immersed in it?

I was hooked from a pretty young age. My mom took me to see Seven Samurai at an arthouse theater when I was like 9 or 10, I think. It was my first real exposure to a foreign language, and I was fascinated. I wanted to know what it was like inside their heads, to think in those words that sounded like gibberish to me. 

This was the early ‘80s, so it isn’t like how it is now. Finding anything “Japanese” meant lots of hunting. I tried taking a language class at Jr High, but it was canceled because only 2 students registered. I kept studying through college and on my own, but never really got anywhere. I realized the only way I was going to make any actual success in the language was to move to Japan, and that lead me to the JET programme and everything that came after.


How did you break in to the industry as a translator?

Partly though timing, and partly sheer willpower. I was never really interested in being a “translator” as I was in translating specific cartoonists. My main love is Shigeru Mizuki, and I tried for years to bring his works into English. When I saw Drawn & Quarterly had the license, I went to their website and found their “Contact US” button and wrote them this impassioned email telling them how much I needed to be involved. 

Fortune was kind to me, and my email came in right when they were looking around for a new translator. They gave me a shot, and it has clearly been working out since we are still putting out comics! 


Why does the profile of translators in comics need to be raised? Can you give us a sense of what a good translator can really bring to a comics project?

Translators have a huge impact on a finished work. In Japan, the name of the translator is usually listed on the front cover, underneath the author. They recognize that contribution.

It’s very much an art form, and the final product is a collaboration between artist and translator. The flow of language, the ability to evoke emotion … all of these are going to come from the skill of the translator. In my Confessions of a Manga Translator article I mentioned the Rule of Rubin, which I named after Murakami Haruki translator Jay Rubin—he said that when you are reading a Murakami book, about 95% of the words on the page are Jay Rubin. People don’t like to hear that, but it is true.

I think the best description I have heard is that reading in translation is like trying to play a piece of music on the oboe that was composed for piano. A translator’s job is to re-score the piece so that it sounds like it was originally intended for an oboe. 


There's probably a general feeling that translators merely, in the most reductive sense of the word, "translate," take the foreign language and write it out as English. Take us through your work on a favourite individual scene or page if you could and explain your process to really dispel this misconception.

I’ll give you an example from Queen Emeraldas. There was this one bit of dialog that was going to be repeated, so I knew it was important to get it right. The Japanese is:

Anata ga honntou ni yuki no aru otoko no ko nara kitto mata uchu no dokokade meguri aeru desho. Dakara watashi ha sayonara ha iwanai …

A literal translation of which would roughly be:

You / actually / courage / boy / if / certainly / space / somewhere / again / traveling around / again / meet / it is likely that. And so / I / Goodbye / will not say …

Which could be translated any number of ways. Something basic like:

If you are actually a courageous boy, we will certainly meet again while we travel around in outer space. And so I won’t say goodbye …

Or something fancier:

If you prove yourself to be a courageous young man, then our paths are sure to cross again somewhere as we both travel across the universe. So I bid you not adieu … 

Or you could slice it more creatively:

A lad of courage. It that is what you are in your heart, then let us not say farewell. For our travels through space shall surely bring us together again … 

Here’s mine. I was trying to establish the rhythm of Matsumoto’s language, as well as the operatic feel. So I used techniques like internal rhyming to give it a musical flow:

If you are truly brave, boy, we shall surely meet again in the vastness of space. And so I will not say goodbye … 

Any of those are “accurate” translations. They are all “correct.” It’s a question of style, and what effect you are going for. It also shouldn’t be taken in isolation—the line depends on the scene, on what came immediately before it and what comes immediately afterward. Emeraldas has her own voice, her own way of talking, and the dialog needs to match that.

That’s what makes translation a creative writing job, not a technical skill. 


Are there any aspects of comics translation in general that, in your opinion, need to be worked on? Do you have any pet peeves when reading other people's translations?

My biggest pet peeve is playing to the “manga reader” audience. There is a certain amount of cultural gatekeeping in manga, this sense that you need to “in the know” or require some education on lingo to really get into manga. English readers like to throw around Japanese terms like “shonen” and “seinen” and keep honorifics. To me that smacks of Orientalism, of romanticizing the “foreignness.” It emphasizes the differences instead of the similarities.

I want to remove as many barriers as possible. That’s why I don’t use Translator’s Notes. Everything should be on the page. Reading a work in translation should feel the same as reading it in the original; if you are flipping to the back for Translator’s Notes then that experience is lost. You are taken out of the immediacy, out of the moment of the story.

I don’t even like using the word “manga”—they are comics. I lobbied with D&Q not to refer to Shigeru Mizuki’s autobiographic series as Showa: A Manga History of Japan. I argued that it belonged on the shelf with Maus and Fax from Sarajevo, not in the manga aisle. I’m glad we agreed on that.


Take us through the differences between your work on Queen Emeraldas and the Kitaro books, the latter of which I believe you're doing far more editorial work as well as translating. Is that correct?

They are quite different. With the Shigeru Mizuki line from D&Q I play a much larger role, curating the stories, writing support material, writing ad copy, and whatever else is required. I work with an editor, Tracy Hurren, and she is fantastic to work with. We go over the final pages together, and it is a real collaborative effort. 

Working for other companies, be it Kodansha for Queen Emeraldas or Dark Horse for Satoshi Kon’s Opus, it is much more of a work-for-hire situation. I send of my scripts, and rarely hear anything back until I get my copies of the book. I have no control or voice in any editorial changes made to my translations. That can be frustrating, but it is part of the job and you have to accept it. It depends on the editor. Sometimes it works out great: Queen Emeraldas is pretty much 100% my work, and same with most comics I translate. There have been a few rare times where the editor essentially re-wrote my script, which was a bummer but I can understand it. There are different styles, and my style doesn’t always mesh with an editor. Fortunately those are the exceptions!


I saw a tweet from you the other day mentioning how you dug out old '50s Japanese sound effects for Emeraldas in order to evoke a kind of nostalgic feeling. How difficult are aspects of your work like that to achieve? 

It’s one of those things that most people never consciously notice, but I hope ads to the fabric of the experience. Some of it is just challenging myself as a translator; how can I achieve the mood here that the cartoonist wanted? What can I do to ensure an emotional connection with the work similar to what is achieved in Japanese?


On that note, onomatopoeia is a very important aspect of Japanese communication, they love speaking in "sound effects" and manga is filled with all sorts of sound effects from explosions to characters moving their heads quickly. Do you have any idea how this developed and can you give us any examples of how sound effects have changed over the years in manga?

In Japanese comic art, sound effects are very much a part of the art. Translating them and visually representing them is one of the most difficult parts of putting manga into English. There are different tactics, different styles … 

I don’t really know much of the history of it, other than the Japanese language is used as visual decoration across Japan. You see sound effects like that on TV, or on posters, or in magazines. It’s an important part of the visual culture.


Do you have any dream projects? I'm personally dying for a lot more Atsushi Kaneko to be translated and it's mind-blowing to me that Keiichi Koike's Ultra Heaven has not been translated.

So many. Too many. I have them in categories of “Likely,” to “Possible,” to “Complete Long Shots.” Many of my dream projects I have already done, like Kitaro and Queen Emeraldas. I’d love to do more by those same cartoonists. Leiji Matsumoto’s Space Battleship Yamato is high on my list. Shigeru Mizuki’s Tono Monogatari. Satoshi Kon and Katsuhiro Otomo’s World Apartment Horror.

Then there are titles like Hayao Miyazaki’s manga like Journey of Shuna and The Age of the Flying Boats that I can’t believe are still untranslated. I can only assume there are some complicated rights issues there, which is a part of the business I know little about. And I don’t know if the editors would chose me to translate. Lots of factors involved.

In the “Complete Long Shot” category are the 60s horror comics like Miyuki Saga. I dig those, but I can’t imagine any company taking a risk on them; the art is too dated and the appeal is just not there. Basically I would have to start my own publishing company to do those. Maybe I’ll do it someday when I am in the mood to lose money.


What's the most challenging project you've worked on so far?

That’s a tough question. Showa: A History of Japan is probably the most challenging, in both length and complexity. That was a hell of a comic to cut my teeth on. That was an immense work, in both dialog and ensuring historical accuracy. Multiple Eisner Award wins tells me that I must have done OK though! 

Seraphim: 266,613,336 Wings was also a challenge. It was by Mamoru Oshii and Satoshi Kon, and they famous struggled for control while working together, and that showed in the dialog and story. Oshii also has a penchant for obtuse language and obscure religious references.

A recent one, Black Museum: The Ghost and the Lady also was a challenging comic. Set in the Victorian era, it needed period-appropriate dialog and titles. The editor Ajani 
Olaye did an amazing job with that, even bringing in a Victorian English expert to help with the script. That one was a team effort for sure.

They are all challenging in their own ways, but that’s a good thing. 


What's the best part of your job?

Being able to bring these great comics and cartoonists to a wider audience. For me, that is the passion. There are all these wonderful works of art locked behind the gate of language. In my own contribution I forge a key to unlock that gate. I honestly think that the world is a better place having Showa: A History of Japan available to a larger population. The concepts and history in there are invaluable, and I am proud to play a role in that. 


What else are you working on at the moment? Any projects of your own upcoming?

Several series are ongoing. I finished the second volume of Black Museum, so now I have the next volumes of Kitaro and Queen Emeraldas. I have a few new series lined up that are not announced yet, as well as a couple of new books I am working on. All good stuff! But it nothing I can talk about yet. 

On top of that I do my own self-published comic Narrow Road with my pal Mark Morse. I like to write as well as translation. They are similar skills, and both satisfying in their own ways.


Finally, I'm looking at Hiroaki Samura's Die Wergelder this week and tying it into both ero guro and pinky violence. Could you possibly give your interpretation of both of these distinctly Japanese genres for those unfamiliar with them?

Yikes! That’s quite the question! I think you would need a book to properly explain those terms, especially ero guro. The English translation would be Erotic Grotesque Nonsense, and is related to a period of 1920s Taisho period Japan of extreme nihilistic hedonism, when people played with extremes in art. It relates to Sigmund Freud’s book Beyond the Pleasure Principle and the two main human drivers, Eros and Thanatos—sex and death. This has influenced modern films and artists, pushing boundaries and playing with erotic gore and filth. 

Pinky violence is much more about a specific time in film, which is syncretic with the sexploitation or grindhouse genres films popular in the West at the time. They balanced in-between that line when actual hard core pornography was still illegal, but freedoms were being stretched on what could be shown on film. I’ve only personally seen a few pinky violence flicks in my time. Good fun, and I should probably see more.



COMIC OF THE WEEK : DIE WERGELDER VOLUME 1
By Hiroaki Samura
Translated by Stephen Paul
Published By Kodansha Comics

"Sex! Trash!! Dynamite!" -- slogan on the cover of the Japanese book, Pinky Violence: Toei's Bad Girl Films.

"I think you can safely see that this is a manga without any dignity." -- Hiroaki Samura on his Die Wergelder project.

As he fanboys his way through a range of cinematic and artistic influences, it's not hard to understand why a reader might consider Hiroki Samura's Die Wergelder a bit of a hot mess. This follow-up to the artist's mega-hit series, Blade of the Immortal, is a chance for Samura to wallow in the seedier aspects of his earlier epic. Die Wergelder is nasty, overly convoluted, at times almost impossible to follow, cuts between time and location at an almost brain-frying pace and is saddled with a translation that is at times pretty clunky. 

Yes, Die Wergelder is Samura at the peak of self-indulgence. It's his Death Proof, if you will, largely a triumph of style over actual substance. However, when it clicks, Die Wergelder is a thing of comics beauty, recreating and updating the mad energy of 1970s Pinky Violence movies and the striking, confronting imagery of the ero guro movement, both of which form its aesthetic backbone. Samura soaks this work in elements of Japanese exploitation genres and tips his hat to his influences throughout. As a result, Die Wergelder feels like a crazed exercise in attempting to meld the experimentation of '70s Japanese genre film with the comics page. There's a certain something about Japanese genre films of this period - a theatricality, a love of over-saturated colour and visual excess that's almost impossible to replicate on the black and white comics page. But, man, does Samura give it a shot. 



Some knowledge of Samura's obvious influences is of course not necessary for readers to enjoy the book in all its bonkers glory, but may provide some context to fully appreciate the vein which Die Wergelder taps - a distinctly Japanese vein - and rather than seeing Die Wergelder as something of a closed text, hopefully could lead readers to explore Samura's influences further, particularly if you have any interest in what we casually lump together as "Grindhouse" these days.


In Die Wergelder, three female characters from different parts of the globe jostle to steal both the lead role and the attention of their readers. Their motives are varied, their allegiances shift and overlap. Each of the three is distinctly costumed by Samura, cleverly milking the now retro-cool of his influences, but given a modern spin in the form of strange weaponry or cybernetic modifications. Each of the three is also modeled on a different type of Asian cinematic "Bad Girl,"each empowered in their own way, despite the exploitation that necessarily must come with stories of this type. 

From Kiebitzenberg, Germany, comes Träne, a striking blonde sniper with a cybernetic hand and a missing eye. Träne is in many ways the engine of Samura's bewildering international plot, a vengeance-seeking furie, spouting lines from Germanic operas as she shoots her enemies with a sniper rifle or uses her metal hand to wrench their faces literally upside down. Visually, in her wide-brimmed black hat and trenchcoat, she resembles a legendary figure from Japanese exploitation cinema - Nami Matsushima: Female Prisoner Scorpion. In the revered four film series which ran from 1972-73, Nami Matsushima is played by Meiko Kaji, herself something of a firebrand, a woman who took little shit both on set or off (she also famously played another manga heroine, Lady Snowblood), and is a woman-done-wrong, set on a seemingly never ending quest for righteous and bloody vengeance. 

Sasori (scorpion), as she becomes known throughout the series, is such a potent avenger that her presence becomes almost supernatural, kind of like how Lee Marvin's Parker haunts the psyches of those he hunts in John Boorman's film Point Blank, only way, way weirder. The Sasori films go much farther in their literal supernatural elements than Marvin's tough guy, invading the dreams of those who've wronged him.


The Sasori films (the first three of which are directed by the brilliant Shunya Ito) convey both a comic book theatricality as well as a comic book bending of reality - Sasori slices "through" the screen at one surprising moment - and the colors and sets flare and rotate, shifting to match her mood or to create a highly stylised look that auteurs like Dario Argento and Nicolas Winding Refn would later appropriate and make their own for their own arthouse spins on grubby genre fare.


Fittingly, the character of Nami Matsushima, Sasori, first appeared in comics. Created by Toru Shinohara and first published in 1970, Sasori's manga adventures garnered a substantial female following and, although much less extreme in content than the movies ended up being, creator Shinohara states (in an interview for Arrow films wonderful new Blu-ray set of the films) that his Nami Matsushima nonetheless embodied the "whatever happens to me, I'll always pay it back double" attitude that makes Kaji's cinematic performance so compelling. Shinohara's Nami, physically at least, is world's away from actress Meiko Kaji. In the Sasori manga, Nami is blonde and quite European in appearance. Here's Shinohara's Nami and Meiko Kaji's Nami for comparison:



With Träne, Die Wergelder's Germanic vengeance-seeker, Samura marries the attitude and fashion sense of Meiko Kaji's onscreen Nami Matsushima with the physical appearance of the manga original, creating an obvious homage to both iterations of the character. Not only that, but Träne takes the alias of Nami Savrasova, clearly marking herself in the minds of knowing readers as the metaphorical descendant of all things Sasori. The iconic hat and trenchcoat, with this knowledge, take on an extra sense of foreboding and ominousness in scenes that otherwise could just look like pretty pages. 


One of my favorite things about Samura's work is how beautiful, ornate and fashionable his characters can be. He's not merely obsessed with the violence and sex of Japanese exploitation, but the overall aesthetic of the films, their creative framing of shots and, obviously, their effortless visual cool. Here's a promo piece of Träne, a character clearly stitched together from two different visions of Sasori, chicly clothed, glamorously retro in a floral blouse under Meiko Kaji's black trenchcoat and hat:


The second of Die Wergelder's femme fatales, Shinobu Aza, is described as a "bad bitch without a home or a job." Originally hailing from the remote island of Ishikunagijima, Shinobu is a tough, homeless heartbreaker, beautiful and manipulative. When she hooks up with a low-rent yakuza who has stolen millions in yen from his gang, trouble inevitably follows our young, chain-smoking delinquent, leading her back to her birthplace, where an insane conspiracy awaits her as well as a confrontation with Träne. Very much the "everyman" of Die Wergelder, brave Shinobu is also very much a sukeban - a "girl boss" or "delinquent girl,” drawing on yet another once popular Japanese genre.



Where the Female Prisoner Scorpion movies could be generally looped into the Pinky Violence genre (see Zack Davisson's spot-on description above), the "Girl Boss" series, with its near-constant breast-baring among the fisticuffs, falls front and centre. Largely anchored by two fierce lead actresses, Reiko Ike and Miki Sugimoto, films like Girl Boss Guerilla and Delinquent Girl Boss are essentially gender-swapped Yakuza movies, films where rival gangs of girls growl at each other in affected tough-guy voices and battle it out in the streets and in the schools. In the process they brazenly (and at times almost defiantly) bare as much flesh as censorship would let them get away with. The sexual violence quota can run pretty high in these films, but, as we shall also see with Die Wergelder, these are strong, empowered female protagonists, unafraid of being tougher than their male foes to get their vengeance. Die Wergelder's Shinobu goes from blackmailed street urchin, to member of a yakuza gang, to appearing to almost be boss at times, as her importance is recognised and her familiarity with her home of Ishikunagijima island becomes a focal point of the plot.

Although Reiko Ike is my personal favourite of the two main Sukeban film leads, there's no doubt that Samura's Shinobu Azu is a comic book Miki Sugimoto. Here they are side by side:



Jie Mao is a Chinese kung-fu killer contracted to the Hill-Myna corporation, the outfit whose machinations are at the centre of Die Werglder's labyrinthine plot. From what we largely see of the Hill-Myna workers, they resemble employees from Marvel's Hydra gone medical. Strange white lucha mask/hoods adorn their heads, flowing labcoats and smocks make up their rest of their outfits; they are mad scientists taken to the creepy visual extreme. Jie Mao, their hired gun, by contrast comes straight from a Chinesewu xia flick, her 1920s-inspired outfits a practical, but still elegant "update" to the kind of ornate flowing finery Zia Zhang wore in House of Flying Daggers or Qi Shu wore in The Assassin.

PLEASE INSERT ZIA ZHANG, THE ASSASSIN AND DW 5

As with her clothing, Samura's wu xia warrior is given a weapons update. Jie Mao can fly like the best of her cinematic wire-fu analogues, but none of them had revolver-nunchakuor electrified slippers to aid them in battle. Her fight scenes are beautiful, her legs and weapons turning to a scratchy whirlwind of motion lines as she throws spin kicks and swings nunchaku, her face ever stoic and composed. Her greatest battle comes when she faces our German Sasori, Träne.

The object of Träne's vengeance is Jie Mao's employer, the Hill-Myna corporation, which has a vested interest in her native Kiebitzenbergas well as the red light districts of Shinobu's home of Ishikunagijima island and China's Hwamei and Guizhou for particularly evil and nefarious reasons. It takes some time for all of the story's numerous plot threads and time jumps to finally entangle, but when the lives and missions of Träne, Shinobu and Jie Mao overlap, Die Wergelder kicks into high gear with beautifully kinetic action sequences, strikingly offbeat plot developments and numerous throwaway moments of ero guro weirdness.

Ero guro nansensu, or erotic grotesque nonsense takes often fairly extreme sexual situations, S&M is a frequent theme (you'll find plenty of that in Die Wergelder), and matches it with something bizarre, disturbing or both. Not merely limited to visual art, ero guro spans all manner of artistic mediums, even comfortably finding a home in Literature. One of it's early adopters was the writer Edogawa Rampo (1894-1965), a man considered to be the Godfather of Japanese crime fiction but who also filled his works with strange, surreal and perverse elements. Arguably Rampo's best known work is "The Caterpillar," a short, sick tale of a soldier who’s lost all his limbs and most of his face in battle and is now tended to, in near-seclusion, by his pretty young wife, Tokiko. The strange, writhing thing on the tatami stirs some well-hidden perversities in Tokiko, who grows to love the cruelty with which she can now treat her husband. "The Caterpillar" is a weird, strong brew, filled with grotesque descriptions of fleshy nubs and swollen bellies. It’s a beautifully bizarre idea, with a grim ending and a horror-dominatrix additive to the anti-war message. 


In comics, the artist Suehiro Maruo champions ero guro most prominently. Maruo's gifted with the ability to create some of the most unsettling comics you will ever read and it's his use of ero guro that lends the off-kilter strangeness to his work. Some of what he depicts on the page is hard to digest, but rendered with undeniable beauty and skill, the hypnotic effect of ero guro - this juxtaposition of the beautiful with the horrific and strange - is undeniably potent. Maruo is particularly fond of adapting Rampo's work and he does so lovingly and with fitting grotesqueness. Here's a typically disturbing panel from "Imo-mushi," his particularly disquieting take on Rampo's "The Caterpillar": 


Samura's work has never shied away from S&M and ero guro elements (his art book, Brute Love, is a proof enough of that) and there are similarities to Maruo's comics in the strangeness of the sex scenes, the perverseness of the characters, the ornateness of the violence, the elaborate lengths to which warped desires play out. Die Wergelder is no different with its scenes of extreme bondage and fetishised sex. Most strikingly, however, is a scene in which a man makes love to a legless young woman who has been surgically turned into a mermaid. It's virtually a throwaway scene yet it's a cartoonish spin on ero guro, and in direct contrast to the violent bondage-fetish filled sex that fills the rest of the book. 

As with both the Female Prisoner Scorpion and Girl Boss movies, the male characters in Die Wergelder are basically ineffectual, libido-driven buffoons, fodder for the weaponry and vengeance of the females or mere devices added to keep the plot (largely doled out in info-dump exposition) rolling forward into the next offbeat sequence, and the one after that and then - ah ha! - some beautifully choreographed action. Toward the volume's end, an intrepid reporter gets the scoop and is promptly slaughtered. Midway though, various low-rung bandage-covered yakuza congregate in a bar to lick their wounds and lament the fact that they were bested, and violently at that, by a woman. Early on, another yakuza is hooked up to a modified exercise machine and brutally maimed by female torturer, and the book's fourth major character, Soli Kil. 

And then there is this image, the perfect visual summation of Shinobu's growing power throughout the narrative:


Stick with Die Wergelder. Kodansha was smart to put this out in omnibus forms, with two of the original volumes sandwiched together. It's really not until the midway point that everything begins to tie together and make anything approximating narrative sense. Samura's art is beautifully messy in its highly detailed scratchiness and, as Sarah Horrocks points out in the suggested reading below, his use of zipatones is remarkable - such a smart way to approximate the extreme lighting, colours and stage effects of his filmic influences and "translate" them into a black and white comic. The fight scenes are a joy and despite the degradation they suffer at times during the narrative, his three female leads are distinct and strong - more than up to handing the craziness that comes their way in ever-escalating doses. It's not for the weak of heart or those with delicate sensibilities; it's potentially offensive and carries an 18-plus tag with good reason. However, if you're a fan of strange films, offbeat horror and crazy action, you'll have a good time it. It's also much, much smarter than it appears. Hopefully Kodansha gets the second (and concluding, I believe) omnibus out soon and we can see just how crazily and passionately Hiroaki Samura signs off his love letter to all things Pinky Violence.

FURTHER READING & VIEWING FOR THE CURIOUS:

If anything here has piqued your interest beyond Samura's manga, here's a few thing you may want to check out.

* Pieces I wrote on Edogawa Rampo and Meiko Kaji

* Sarah Horrocks on Die Wergelder.

*Vice on ero guro.

* Arrow films newly released Female Prisoner Scorpion Blu-ray boxset, with art by Ian MacEwan. The films look amazing in their 2K restoration, the extras are bountiful and MacEwan's art alone is worth price of entry. Put this on your Christmas list.

* The Pinky Violence Collection from Panik House. A fittingly lurid pink beams out from the plastic cover of this DVD boxset that contains four Ike/Sugimoto sukeban epics, great essay material and a CD copy of Reiko Ike's music debut which features her moaning over some '70s lounge music for 40 minutes. Amazing.

* Rampo Panorama (or Ranpo Panorama in Japanese) by Suehiro Maruo. Difficult to find online, easy to find in Japan, Suehiro Maruo' s oversized art book features gloriously deranged imagery based on the works of the ero guro master and godfather of Japanese crime fiction, Edogawa Rampo. Also contains a short comic based on one of Rampo's works, "The Midget is Dancing." Oh, yes.



WEBCOMIC OF THE WEEK : THE LEOPARD
By Sarah Horrocks

Sticking with extremely strange, highly stylized genre fare, there is nothing more appropriate to feature here this week than Sarah Horrocks’ The Leopard, a twisted, hyper-coloured family history and a love song to all things giallo. Like Samura, Horrocks' influences are on clear display. She uses the motifs of the giallo film - the black leather gloves, the vibrant colours, the wealthy and fashionably dressed characters, the grisly but oddly beautiful murders, the psychodrama -- and melds that with the scratchiness and experimentation of the work of Guido Crepax. 

Boldly experimental, The Leopard gives us a scenario where a family has congregated on an island with an inheritance at stake. Horrocks is publishing her serial through Gumroad, charging a minimum of $2 for each completed issue. The money generated will go towards an eventual print edition of the book. It's a publishing model I like and a project I support. I can't wait to see how Horrocks will continue to stretch the limits of her pages in future blood-soaked issues and I'll be revisiting this series here in lengthier fashion in the future.






COMICS VIDEO OF THE WEEK : ART GALLERY HIROAKI SAMURA

If my ramblings have you on the fence about the quality of Samura's artistry, this video should dispel all doubt. A collection of both graphite and inked drawings as well as painted covers and other assorted Blade of the Immortal imagery, this is a nice little visual feast and should whet your appetite for the forthcoming omnibus editions of Blade...and the Pinky Violence lunacy of Die Wergelder.



See you next week. 

Love your comics.


Cameron Ashley spends a lot of time writing comics and other things you'll likely never read. He's the chief editor and co-publisher of Crime Factory (www.thecrimefactory.com). You can reach him @cjamesashley on Twitter.